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About:
Star Citizen is a science fiction MMO developed by Cloud Imperium Games which departs from traditional conventions by focusing on delivering real-time FPS combat mixed with space simulator dogfights, all rolled together in a vast, persistent universe.  Players will journey from space station to planetside in a seamless flow, and content always has to be designed with this in mind. It is mainly a sandbox game where players can choose to take on missions, battle each other, race or just cruise around.

 

Specifics:

  • Studio:  Cloud Imperium Games Ltd

  • Engine: StarEngine (Lumberyard Branch)

  • Genre: MMO, FPS, Space Simulator

Being a Level Designer at Star Citizen

A level designer on Star Citizen has a lot of unique challenges and difficulties you need to navigate due to the macro scale of Star Citizen's gameplay loop. Our responsibilities are centred around building a vast environment that emphasises the varied sandbox nature of Star Citizen. Anything from systemic AI behaviour to players bringing nukes will have to be taken into account when proposing a new location. We want to give players room to use every tool at their disposal while still maintaining a sense of order. Areas have to be vast, yet up close still maintain a level of polish and attention to the micro scale so that the handcrafted nature of the universe shines through.

 

At CIG, level designers are responsible for making sure they actively communicate progress with other disciplines. During my time here I've worked closely with coworkers from a wide variety of departments, like systems, tech, animation, VFX, art and sound. We are often the department where everything comes together, and we assist other departments in making sure implementation is done properly while still focusing on our level design-specific tasks. Because of this you foster a lot of personal connections in other departments, which makes communication flow smoother in future mandates.

 

At Star Citizen you benefit from having experience with a vast variety of games and genres. The game features elements of MMO design, exploration, military simulation, vehicular gameplay, flight sim and action combat, so a holistic approach to your work which encompasses lessons learnt from a large variety of games is necessary to ensure all the different gameplay styles and systems blend together in a cohesive way.

 

Responbilities:

  • Working with other designers and artist to plan and whitebox new areas for Star Citizen.

  • Collaborating closely with artists to ensure the needs for design and art are met throughout the whitebox process.

  • Doing necessary gameplay markup and NPC setup to make the world come alive.

  • Designing content that give space for a large variety of different play styles both on foot and vehicular. 

  • Creating engaging PvP and PvE content.

  • Prototyping level features and puzzles using visual scripting tools.

  • Fixing bugs in the live environment.

  • ​Representing Level Design in bi-weekly SlowFlow meeting where we bring up our feedback and encountered bugs in our tools.

 

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Under
Construction

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Onyx Facility

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Contested Zones

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Distribution Centers

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Miscellaneous

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